Activities
Abstract: Looking back on the history of design, it will be found that the four landmark industrial revolutions that occurred over roughly the last century have exacerbated natural resource scarcity, severe environmental problems, and conflicts among various interest groups. Design activities have focused on the development needs of individuals and society. Design innovation has been viewed as a way to add value to goods, a driver of economic growth, and even a slogan politicians use. Content from the arts and humanities, such as aesthetic taste, form, and stylistic elements, has influenced consumer goods to excessive extent. Meanwhile, design, a social practice in which everyone can participate, ubiquitously influences how people live their daily lives. Separating design from interpretations of the arts and humanities and integrating design into the social sciences would provide a new, innovative tool to guide organizations and other decision-makers facing confusing, unpredictable, problematic situations to solve increasingly pressing social “wicked problems.” This article proposes a reconceptualization of design activities as part of social science systems, advocating a shift from design thinking to social thinking and innovations that meet the challenges of contemporary social issues.
Keywords: Anthropocene; Design; Social science; Design 5.0; Social thinking
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